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[Other GamesStackUp_game

Description: 非常酷的一个游戏, 用DirectX 3D引擎和microsoft MFC开发.-a very cool game, with DirectX 3D engine and microsoft MFC Development.
Platform: | Size: 45056 | Author: 李海 | Hits:

[DirextXd3d_grass

Description: 利用DirectX绘制三维草的代码,对于装饰大规模的室外场景,有参考价值.-use DirectX 3D Drafting code for the large-scale decorative outdoor scenes, a reference value.
Platform: | Size: 468992 | Author: weiguian | Hits:

[3D Graphic200632019409551

Description: DirectX游戏编程-----3D玩具赛车游戏-DirectX 3D game programming----- toy car racing game
Platform: | Size: 626688 | Author: | Hits:

[3D Graphic3dsmoke

Description: 使用DirectX绘制3D smoke的示例程序。-use DirectX 3D rendering smoke examples of procedures.
Platform: | Size: 1479680 | Author: DL | Hits:

[Game EngineRoleMove

Description: 基于DirectX 3D图形与动画程序设计的RoleMove角色移动程序-Based on DirectX 3D graphics and animation program design role RoleMove mobile program
Platform: | Size: 2336768 | Author: han xue ci | Hits:

[CSharpWindowsApplication1

Description: c# directx 3d 关于九个正方形旋转的示例-c# directx 3d rotation on the nine squares of the sample
Platform: | Size: 33792 | Author: jessica | Hits:

[OtherDirectX-9-3Dtuxingchengxusheji

Description: DirectX 9 3D图形程序设计 本书着重阐述了用DirectX 9进行3维图形设计的技术。对于进行游戏设计的编程人员,计算机动画工作者,计算机,电子学科学生来说,是非常理想的学习和参考资料。 <>涉及的内容包括:基础3维图形座标变换,利用DirectX进行位图操作,顶点渲染,光照,纹理映射,阴影,雾化等。并且阐述了DirectX 9最新也是最强的特性:可编程顶点渲染和像素渲染。通过DirectX 9提供的可编程语言,游戏设计者可以很方便地更改3维变换和光照渲染方法,在个人电脑上实时演示具有电影动画品质的3维图形。本书由浅入深,带领读者使用DirectX 9设计出高品质的3维游戏。随书附带的CD包括了本书每一章节内容的范例和源程序,具有极高的使用价值。
Platform: | Size: 5602304 | Author: 张敏 | Hits:

[OtherDirectX

Description: 3D游戏程序设计入门(DirectX9.0),是游戏入门的基础教程,包含教程和全部的源代码-Introduction to 3D Game Programming (DirectX9.0), is the basis of entry-game tutorials, including tutorials and all the source code
Platform: | Size: 7436288 | Author: 余超 | Hits:

[3D Graphic29_hailangmoni

Description: 精通DirectX 3D图形与动画程序设计 这本书的源码 第二十九章 海浪效果模拟-Proficient in DirectX 3D graphics and animation programming source code of this book twenty-ninth chapter the effect of simulated waves
Platform: | Size: 847872 | Author: 张敏 | Hits:

[3D Graphic33_aotuwenliyingshe

Description: 精通DirectX 3D图形与动画程序设计 这本书的源码 第三十三章 凹凸纹理映射应用-Proficient in DirectX 3D graphics and animation programming source code of this book chapter thirty Bump Texture Mapping Application
Platform: | Size: 1008640 | Author: 张敏 | Hits:

[DirextXxfile

Description: DirectX 3D实现的一个不小的场景,一个仙女在其中翩翩起舞,充分展现3D魅力。-DirectX 3D does not realize a small scene, a fairy dancing in which to fully display the charm of 3D.
Platform: | Size: 8467456 | Author: 李琦 | Hits:

[DirextXlightPrimitive

Description: Directx 3D编程中灯光是生命,本程序充分展示了D3D中灯光的艺术,当你看到程序的运行结果时你会再次的感叹:这么简单的场景竟然渲染得这样漂亮!-Directx 3D programming in light of life, the process has fully demonstrated the D3D in the art of lighting, when you see the results of the procedure you will run the sighs again: such a simple scene was so beautiful rendering!
Platform: | Size: 242688 | Author: 李琦 | Hits:

[3D GraphicDirectX

Description: ·第 1 章 3D基础知识 ·1.1 什么是3D? ·1.2 3D相关概念 ·1.3 DirectX介绍 ·1.4 Direct3D中3D基元 ·1.5 Direct3D的表面和顶点法向矢量 ·第 2 章 Direct3D系统架构 ·2.1 Direct3D在系统中的位置 ·2.2 Direct3D各个组件位置 ·2.3 渲染 ·第 3 章 Direct3D程序 -Chapter 1 3D Basics 1.1 What is 3D? 1.2 3D related concepts 1.3 DirectX Introduction 1.4 Direct3D in 3D Primitives 1.5 Direct3D surface and the vertex normal vector Chapter 2 Direct3D system architecture 2.1 Direct3D in the system the location of the various components of 2.2 Direct3D Location 2.3 Direct3D rendering procedures Chapter 3
Platform: | Size: 15360 | Author: Lisun | Hits:

[GDI-Bitmap3D

Description: DirectX游戏编程-----3D机器人模型-DirectX Game Programming-3D robot model
Platform: | Size: 545792 | Author: cy | Hits:

[DirextXDirectX_3D_GPB

Description: DirectX 3D图形编程宝典的随书源代码。-DirectX 3D Graphics Programming Bible with the books of the source code.
Platform: | Size: 40206336 | Author: Allen | Hits:

[DirextX04_01_Transfrom

Description: 精通DirectX 3D图形与动画程序设计 这本书的源码 04_第四章 顶点坐标变换-Proficient in DirectX 3D graphics and animation programming source of this book chapter IV 04_ vertex coordinate transformation
Platform: | Size: 35840 | Author: 李亮 | Hits:

[DirextX06_01_TextureBase

Description: 精通DirectX 3D图形与动画程序设计 这本书的源码 06_第六章 纹理映射基础-Proficient in DirectX 3D graphics and animation programming source of this book 06_ texture mapping the basis of Chapter VI
Platform: | Size: 352256 | Author: 李亮 | Hits:

[DirextX08_01_ZTest

Description: 精通DirectX 3D图形与动画程序设计 这本书的源码 08_第八章 深度测试与Alpha混合-Proficient in DirectX 3D graphics and animation programming source of this book 08_ Chapter VIII of the depth of testing and Alpha mixed
Platform: | Size: 413696 | Author: 李亮 | Hits:

[DirextXpartical

Description: vc++ directx 3d 游戏编程中的粒子系统的实现-vc++ directx 3d game programming in the realization of the particle system
Platform: | Size: 14336 | Author: wang | Hits:

[Game Program02_

Description: 精通DirectX 3D图形与动画程序设计 第2章 Direct3D程序设计基础 18 2.1 相关基础知识 18 2.2 Direct3D体系结构 19 2.3 Direct3D对象 21 2.4 Direct3D设备对象 21 2.4.1 Direct3D设备类型 21 2.4.2 创建Direct3D设备对象 23 2.5 Direct3D程序基本结构 25 2.6 最简单的Direct3D程序 25 2.6.1 工程项目和开发环境设置 29 2.6.2 创建窗口 31 2.6.3 初始化Direct3D 31 2.6.4 消息循环 33 2.6.5 渲染图形 34 2.6.6 结束Direct3D程序 36 2.7 Direct3D设备对象深入探讨 36 2.8 Direct3D表面 42 2.9 小结 47 -Proficient in DirectX 3D graphics and animation program design in Chapter 2 Direct3D Programming 18 2.1 basic foundation of knowledge related 18 2.2 Direct3D Architecture 19 2.3 Direct3D object 21 2.4 Direct3D device object 21 2.4.1 Direct3D device type 21 2.4.2 create Direct3D device object 23 2.5 Direct3D process 25 2.6 The basic structure of the simplest procedures Direct3D projects 25 2.6.1 and 29 2.6.2 development environment setup window 31 to create Direct3D 31 2.6.4 Initialization 2.6.3 news cycle 33 2.6.5 rendering graphics 34 2.6 .6 The End Direct3D procedures 36 2.7 Direct3D device object depth 36 2.8 Direct3D surface 42 2.9 Summary 47
Platform: | Size: 28672 | Author: Diego Guo | Hits:
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